How Does It Play?
The game is browser based and consists of a 3D Hex map with 800x800 tiles. Each player creates an
account through Metamask and is randomly allocated a tile on the map. Starting settlements consist
of a city map, with a castle and 20 empty building sites, and an outer-city map which has 25 resource
plots based on the tile biome. Players build and upgrade these sites to develop their city and
increase their production. Food, Wood, Iron, Stone and Clay all serve different purposes in the
production chain and each of the 5 biomes give additional production bonuses to one of these
Players can build 5 different unit types: Archer, Swordsman, Spearman, Mage and Cavalry. There is
an underlying rock-paper- scissors dynamic between these units, however, this is offset by various
considerations such as terrain bonuses, item abilities and commander perks. As armies can be split
into divisions with attacking bonuses and specialties there is a tactical advantage in conducting
reconnaissance with scouting parties and understanding the unit distribution of an opposing force
Armies are governed by a commander, a unique unit who gains souls for each unit killed by his army.
Souls can be spent to upgrade the commander and give specific perks to the army. Speed and attack
perks can help give an edge to raiding parties whilst terrain specializations and defence perks can
bolster a defensive army.
Rare items and animals are scattered around the map which can be hunted in order to gain raw
materials for the production of advanced armour and weaponry. Trading of resources gathered can
be conducted through the use of caravans built at a marketplace.
With a consulate, players can begin to join guilds and fight together with other players. As there are
monetary rewards released in-game there are a variety of distribution options available to guild
leaders. Wealth can be distributed according to rank, according to who has earnt the most or
distributed evenly amongst the guild. In-game rewards can also be taxed by the guild in order to
finance future battles.
What's The Token For?
Crystal Reign uses an ERC20 token called Crystal Reign Shard (CRS) with a total supply of 50M. The
primary game mechanic involves 1000 CRS being handed to players who control one of 64 randomly
selected hex tiles over a 24hr period. The occur each week and provide players the opportunity to
work together in large scale battles for monetary rewards. Engaging in this mechanic becomes more
attractive as 80% of revenue from in-game purchases is added to the reward as a bonus. As some
purchases can be made with ETH as well as CRS, this bonus provides a good way to attract new
players whilst also boosting the value of CRS.
There are several varieties of in-game purchases:
Relics: These are unique items that can be wielded by commanders. They can be upgraded using
souls earned by commanders and appear permanently on the map when dropped by a defeated
army. They require CRS to be produced.
Resurrections: High level dead commanders can be resurrected using CRS. Due to the cumulative
nature of the exp mechanic for commanders we feel this will increase the stakes for high level
players whilst also balancing the “snowball” effect.
Aesthetic Purchases: Special skins for castles and units that add color to the game and make players
stand out will always be purchasable with ETH and CRS.
Individual Production Bonuses: Boosting production and reducing production time will be possible
for players through spending either ETH or CRS. ETH costs will scale with production costs whilst CRS
costs will remain static. This means that instantly upgrading a high level building will cost more in
ETH than for a low level building but will remain constant in terms of CRS. This will create an
environment where pay-to- win mechanics are effectively removed for high level players as they
become economically unfeasible at high levels.
Guild Bonuses: Guild bonuses provide members with strong advantages and at lower cost compared
to individual bonuses. These are only available with CRS and can only be issued through the guild
treasury – a unique Ethereum account assigned to the guild.
Final Distribution of tokens is as follows:
16,400,000 allocated to ICO.
16,400,000 allocated towards community competitions and challenges.
16,400,000 released over a 5 year period (64000 each week) in the primary game mechanic, the
800,000 initially given out for marketing purposes.
The power of the token
Whilst we could conduct most of the in-game mechanics using Ethereum only, our reasoning for
using an ERC20 token is twofold:
1. Using a token protects the game in its infant stages from hacks and unforeseen
vulnerabilities. Whilst we have done our best to protect both our investors and our
reputation it would be naïve to not consider this possibility given that we are operating in a
fairly new field that is not quite tried and tested.
2. The token allows us to regulate the in-game economy independent of current market
sentiments for Ethereum. With 80% of revenue being distributed to players based on skill we
require a transitionary period in which to balance the game. If prices increase too rapidly
then it will become a “high stakes game” and price out many of the potential participants
needed for a strong in-game ecosystem. By the time the total coin supply is distributed we
will have ironed out factors that allow for the initial endowment advantage that long-term
ETH holders have.
Progress So Far
The game is currently in alpha testing, open to anyone with 100+ CRS tokens.
Token name: Crystal Reign Shard
Token Symbol: CRS
To see your tokens follow this tutorial and use the contract address 0x65302d3a313cf7b0bc7badbf0b9b07a4f176ed10.
Contact email: Crystalreignonline@gmail.com
Join the Telegram Channel: http://t.me/crystalreign
Join our Discord: https://discord.gg/B3bcZRx
Follow us on Twitter: https://twitter.com/crystalreigncrs
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